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Up and Coming VR Headsets And Hardware

VR isn't only an aspirational technology, as the US Winter Olympics team shown before the 2018 Games in PyeongChang.

The group utilized Oculus Rift and Samsung Gear headsets to experience the downhill courses ahead of time, theoretically giving them"mental access" into the terrain.

Indeed, how the Winter Olympics has adopted VR could well set the tone for the technology for the remainder of the year.

We look at a number of the most recent technology for swallowing VR experiences. 
HTC Vive Pro

HTC Vive Pro At CES last month, HTC picked up the baton to deliver a preview of the business's update to the Vive VR headset, called the HTC Vive Pro. 

The new headset offers a substantial increase in resolution, with 2880 x 1600 (1400 x 1600 per eye, and 615 ppi) second OLED displays, an enormous 78 percent increase from the 2160 x 1200 (1080 x 1200 per eye) resolution at the former flagship Vive.

The old Vive hasn't been forgotten, however, with HTC launch a wireless adapter for the first Five and Vive Pro. As you might expect, this tiny add-on clips to the rear of the headset and eliminate the requirement for conducting a cable back to a PC - a substantial downside.

This little accessory has a larger tale to tell, as it places HTC's products closer to Oculus' Santa Cruz standalone prototype. Moreover, a revamped fitment and sizing dial in the rear make the Vive Pro more comfortable for more immersions.

Oculus Santa Cruz No VR list could be complete without Oculus, the Kickstarter-funded upstart that arguably supercharged the contemporary VR industry as Facebook obtained it for $2bn way back in 2014. 

Oculus had a new prototype on display at CES, the Oculus Santa Cruz, which has moved on from earlier previews and morphed into a promising all-around head-mounted display (HMD), including not only the screens and wireless connectivity, but also the processing ability to tie everything together smoothly.

In the mass-market end of this area, Oculus has also been occupied, hashing out the Oculus Go. An intriguing strategic play, the Oculus Go is first and foremost cheap - retailing for $199 USD - but also somewhat of bridge technology, crossing the gap between the phone-powered VR headsets and the purpose built.

The Go is an all-purpose device that doesn't require a tethered PC, or a smartphone snapped to the headset, and rumour has it that it will be computationally similar to a Samsung Gear VR using a Samsung S8 clipped into position - the Samsung Gear VR being'powered by' Oculus, naturally. The Oculus Go is set to start in early 2018.

View Creative & technical sides of VR Manufacturing 
Pimax 8K VR

Pimax 8K VR Unsurprisingly, given the degrees of interest in 8K throughout the spectrum, from the Olympic broadcast test bed through to a trickle of real products on the UK high street, 8K is coming into the world of VR too. 

However, it is still a niche in a niche, with China-based startup Pimax blazing the way for now. The company raised more than $4 million in crowd-funding in 2017, promising a modular approach to VR which enabled backers to select their hardware spec from a range of options, such as wireless, hand movement and eye-tracking.

Pimax is not delivering the 8K you may be familiar with from the big screen (7,680 x 4,320 resolution), but a substantially lower 7,680 x 2,160 resolution. However, that's still an industry-leading resolution with every eye looking at a 4K (3,840 x 2,160) panel with a 90 Hz refresh.

The business is battling with a deficiency of 8K-ready content, in addition to a lack of compatible PC hardware.

Indeed, Pimax has revealed that consumers needing a near 8K encounter will, in reality, require a higher-end Pimax 8K X version, which requires a minimum of a Nvidia GTX 1080 Ti PC graphics card - the current flagship model, retailing at around the #1000 mark for the card.

Additionally necessarily the Pimax has been postponed by a first delivery date of December 2017 to a revised Q2 2018. "We like to make it so will not rush," the firm said.

On the brighter side, the Tron-like styling masks some significant technician, boasting a 200 level Field Of View, short of an individual's natural 220-degree FOV, but still one of the best around.

Manufacturers are competing to attain ever-wider FOV angles to be able to improve the immersive effect of VR and reduce the black border around the edges of VR content.

Pimax also promises 15ms MTP (Motion to photon) latency, once the goods start to ship.
Lenovo Mirage Solo

Lenovo Mirage Solo A clear indication of VR moving up the more full technology agenda is the expanding list of manufacturers with products in the pipeline, and Lenovo took to the stage at CES to provide information of the Lenovo Mirage Solo with Daydream. 

An all-in-one wireless headset using motion-tracking technologies on Daydream's virtual reality stage, the Mirage Solo was launched using a Lenovo Mirage Camera that will shoot VR video in a wide 180-degree FOV.

"There is no requirement for a desktop computer or smartphone. {No messy cables," said Lenovo senior vice-president and general manager Jeff Meredith, in a broadly, streamed presentation.

The other essential innovations are the result of partnerships with Google - VR180 and WorldSense.

WorldSense not only monitors the rotation of the consumer's mind but how the whole body moves while wearing a VR headset.

The Mirage camera is among the first VR180 cameras around, which moniker is something we'll be hearing a lot more of over the coming months, as Google's new means of shooting 180-degree panoramic images and movie takes origin. The twin lenses catch 4K, a three-dimensional video which you can watch on any VR headset, in addition to YouTube and Google Photos.
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