Oculus, Vive, Lenovo, And Pico Standalone VR Headsets

Standalone headsets represent a huge leap forward for VR technology, with companies such as Google, Facebook, and HTC early to market.

An all-in-one VR headset, or standalone, put everything in the headband required to convince you that you are in another world. It's a single integrated piece of hardware, like a telephone or tablet.

The first VR headsets available to customers need many pieces to work. Including Rift, Vive, Gear VR, Daydream View, Cardboard, PlayStation VR and Windows-based VR headsets. By comparison, a single piece of hardware purpose-built for VR, and VR alone means VR is always ready to transport you. Standby modes will be familiar, keeping these headsets ready 24/7.

It's helpful to comprehend, however, not all wireless VR headsets are standalone. Some systems beam data wirelessly from nearby PCs or consoles and others use wired packs which clip to clothing or slip in a pocket. Some dreamers hope an actual standalone with the processor, graphics, display, storage and monitoring all in the headband will provide extra modes to be more elastic. So perhaps you could use a battery pack for longer durations in VR, or maybe you'd use a nearby PC wirelessly for much more visually impressive virtual worlds.

The initial standalone vary considerably. Some only allow you to sit or stand set up. Other all-in-one VR headsets will enable you to move around more but are restricted concerning collision detection or hand controllers. Finally a system will combine great hand controllers with security features like object avoidance, but for now here is a synopsis of what we know.

Characteristics: Seated or standing only, single hand control that allows you point but not reach, LCD screen, Snapdragon 821.

We have not gotten to try this headset yet, but the incredible starting price is the standout feature. A leaked photo appears to hint at another significant selling point -- a robust content library brought over from Gear VR with over 1,000 programs, movies and games.

Characteristics: Walk-around freedom within a little area, no collision detection, single hand control that allows you point but not reach, LCD screen, Snapdragon 835.

This Google-powered system adds motion liberty to Daydream programs but restricts that freedom to a diameter of 1.5 meters. Everything fades to black once you step outside that distance. I tried the Lenovo Mirage Solo very briefly at CES, and it was nice to have the ability to move around. But what content works well once you can move your head around freely, but not your own hands?

Characteristics: Walk-around independence in a two-meter distance and the choice to turn the security barrier off for more considerable distances, no collision detection, single hand control that allows you point but not reaches, OLED screen, Snapdragon 835.

I also attempted Vive Focus temporarily at CES, and its visuals were impressive enough to create ducking projectiles an enjoyable and comfortable experience. If you use Focus on a MicroSD card and a great deal of storage, it may work well as a personal movie theatre for individuals who travel by airplane or train frequently. This also might be a typical use case for Mirage Solo and Oculus Go.

Characteristics: Walk-around liberty, two stage and reach hand controls, collision detection unfamiliar, screen unknown and chipset unknown.

This model headset, revealed at Oculus Connect 4, is thus far the most effective standalone experience I have tried. Facebook's careful positioning of cameras permit the device sometimes to see when the controls are in awkward places. This reduces the number of occasions when you might shed monitoring on your hands. Oculus says it's going to deliver programmer kits in 2018.

Characteristics: Walk-around freedom with a default boundary set at 0.8 meters and the choice to expand, two stage and reach hand controls, LCD screen, Snapdragon 835. Pico claims a security boundary may also be inserted at the program level with collision detection.

We analyzed the earlier Pico Goblin, and while it was the first widely available standalone it also lacked a large, well-known content shop such as Oculus Home or Steam to back its efforts. Pico Neo aims to be original, this time offering two stage and reach controls in a consumer standalone. In our hands-on time at CES, we discovered a crisp screen, but we are worried about the quality of the controller monitoring. Pico Neo may also have access to this Viveport-powered Vive Wave shop, and many others, to supplement articles issues for users.

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